On Intellectual Property

Hello everyone! 

Now bear with me for this post because this is an issue that many people don't understand or take for granted: Intellectual Property Law (IPL).

I am not a lawyer and frankly in an ideal world we wouldn't need IPL to protect our ideas. However, this is not a perfect world and we need IPL to protect ideas. I would like to direct this post to my fellow game designers who may be new; even though you are my competition I will say this: Please protect your games. 

I cannot stress this enough. I know several of you are tight on your budget because you are new developers and you are trying to save money. I understand that and am going through the same thing as you guys. But it is worth the cost to protect yourself and as the phrase goes: 'Trust but verify'. 

Now serval of you are thinking "who is this guy to tell us?" and to you I will say "your competition". Now for a minute think of the law as the rules to a game. Now imagine that one player in your group who is a Rules-Lawyer and that they will debate the exact meaning of a rule in its nuances and try to leverage that to their advantage. Now recognize that people will do that in the real world and if given a chance will take a good unprotected idea and file the paperwork to make it theirs or even just print it themselves. Now that is money that you've lost and will keep losing as they make money off of your idea and you have to now hire a lawyer and try to prove that it was yours to begin with. Is it impossible to do? No but it will cost a lot of money and time you could be spending making new exciting games.

Now some of that scenario is theoretical but ask yourself: is it worth the risk? 

If you have legal counsel that is great! Talk with them about what you can and should do. If you do not have counsel: fear not! There are several sites and services to look at including avvo.com.
Also your local game design group (such as Playtest Northwest or The Indie Game Alliance) may have either sage advice or legal groups you can talk to.

So talk to a lawyer, make sure you have contracts protecting your ideas, and make sure you have your copyrights and trademarks filed.

Trevor Harron
Designer for Blue Heron Entertainment LLC
 

The Start of the Kickstarter Experience

After many conventions, play testing sessions, and iterations of design (and many late nights) Collectors and Capers is ready for the final stages of development, a Kickstarter and Production. Before this first post I (Trevor Harron) have been researching many different manufacturers and have been getting familiar with Excel/Google Sheets to determine the manufacturer I will use and will post about that process later. First though let me give you a small introduction into Collectors and Capers.

Collectors and Capers is a 3-6 player bluffing game I starting working on for over a year now. Since I wanted there to be a few components as possible and to make it simple for those who don't play games on a consistent basis. The final spec then looks like 120 cards with a box and rule sheet.

In trying to get ready for a Kickstarter there were a few things that I realized a few things needed to happen:

  • The game design needed to be complete

  • The art should be complete

  • I need a manufacturer lined up

So the first thing that needed to be tackled was design and that process is game play iteration and revision. This is a VERY simplified description of the design process and I will have a post about my process at a different post. The second thing I could tackle by involving the artist early on especially since I had a vision of the artwork. The third item however is the most difficult.

There are a lot a manufacturers out there in places ranging from Poland to the U.S. and to Hong Kong. In trying to pick a manufacturer I looked for a few things. One was obviously quality for a good price that could allow me to at least recoup my costs. The second was a good level of communication in terms of response time and English skills. Third I wanted the manufacturer to help with fulfillment as well to minimize the number of moving pieces. With the recommendation of Billy from Liminal Games who have a great game and successful Kickstarter I have decided to go with WinGo Industries Ltd.  With working through them I have for the most experienced great service and am happy with their pricing. This process started 2 months ago in preparation to for the campaign. With this final pieces almost in place I can focus on building press!